We address the problem of normal reconstruction for a transparent object, where the integrated surface is an overall shape of the target object that preserves salient features and fine structures if present on its exterior surface. Such detail-preserving exterior surface representation is adequate for vision and robotics applications where transparent objects are to be grabbed by a robotic arm, or avoided by a navigating robot in a cluttered scene. In our paper, our goal is different from photorealistic rendering or high-accuracy reconstruction of transparent objects, where custom equipment, calibrated and mechanical capture are often deemed necessary to achieve precision as high as to trace the complex refractive light-transport paths exhibited by the target object. On the other hand, when an adequate shape without this level of precision is sufficient, it is possible to propose a reconstruction approach that uses a simpler setup realizableusing a smaller budget.Without expensive or complicated setup while still supporting an adequate reconstruction, what visual cues concerning a transparent object can be utilized? Although some of us have had the unpleasant experience of smacking into a glass window without seeing it, we can still see a wide range of transparent objects despite their apparent transparency, because most of them refract and reflect incoming light. Tracing refractive light-transport paths using calibrated setup and capture had contributed to the success of techniques aiming at high-precision reconstruction. This paper on the other hand makes use of specularities directly reflected off an transparent object to produce an adequate reconstruction. Due to the low dynamic range of our inexpensive video camera, however, indirect reflection caused by complex light transport (e.g., caustics and total internal reflection) also produces strong highlights with intensity that appears as strong as direct specular highlights. Thus,the main problem to be solved is to identify at each pixelthe subset of collected highlights that are caused by direct specular reflection.
We address the problem of normal reconstruction for a transparent object, where the integrated surface is an overall shape of the target object that preserves salient features and fine structures if present on its exterior surface. Such detail-preserving exterior surface representation is adequate for vision and robotics applications where transparent objects are to be grabbed by a robotic arm, or avoided by a navigating robot in a cluttered scene. In our paper, our goal is different from photorealistic rendering or high-accuracy reconstruction of transparent objects, where custom equipment, calibrated and mechanical capture are often deemed necessary to achieve precision as high as to trace the complex refractive light-transport paths exhibited by the target object. On the other hand, when an adequate shape without this level of precision is sufficient, it is possible to propose a reconstruction approach that uses a simpler setup realizableusing a smaller budget.Without expensive or complicated setup while still supporting an adequate reconstruction, what visual cues concerning a transparent object can be utilized? Although some of us have had the unpleasant experience of smacking into a glass window without seeing it, we can still see a wide range of transparent objects despite their apparent transparency, because most of them refract and reflect incoming light. Tracing refractive light-transport paths using calibrated setup and capture had contributed to the success of techniques aiming at high-precision reconstruction. This paper on the other hand makes use of specularities directly reflected off an transparent object to produce an adequate reconstruction. Due to the low dynamic range of our inexpensive video camera, however, indirect reflection caused by complex light transport (e.g., caustics and total internal reflection) also produces strong highlights with intensity that appears as strong as direct specular highlights. Thus,the main problem to be solved is to identify at each pixelthe subset of collected highlights that are caused by direct specular reflection.<br>
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